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Is this a good setup for a text "RPG"?

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using namespace std;

string userName, userGender;
int userChoice;

void intro () {...}
void phone () {...}

int _tmain(int argc, _TCHAR* argv[])
{
	intro ();
	phone ();

	_getch();
	cout << "\n\n\n~The End~";
	_getch();
	return 0;
}



So this is my first attempt at programming. I'm doing a story where the user can choose their own path to provide multiple endings. The user also names their character. It isn't very complicated. I use a switch and based on the userChoice input, the story goes down the corresponding pathway. If they choose one of the successful options, I use goto to jump to the next part of the story. I would love to incorporate some visuals/audio, as well as more RPG elements.

My question for now is if doing each scene under a void sceneName () is good organization. Then I just call out the scene in main as you can see. Thanks.

#include "stdafx.h"
#include <iostream>
#include <string>
#include <conio.h>
using namespace std;


Missed this when I pasted the first bit.

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