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Insufficient understanding of 2D Viewports

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For about 4 months now I have been developing a very simple 2D game engine. Unfortunately and for obvious reasons, 3 weeks ago I came across a specific piece of information I needed to research on: how to build a 2D viewport in VB 2010 using either OpenGL or BASIC. Now, I feel like a noob and probably for good reason too, but I could not find any tutorials on how to go about making a 2D viewport with mouse scrolling capabilities. Are there actually any tutorials out there that guide individuals such as myself, step by step? I found plenty of articles and snippets of codes, but nothing that gave me a firm foundation of what I need to do. I've even went so far as to buy 'Game Engine Architecture by Jason Gregory' several days ago (I'm still waiting for it).

If you're wondering why I even began on starting to build a game engine without understanding viewports, then the answer is simple. Every programming skill I have learnt, I have learnt by setting myself VERY challenging tasks that involve skills that I do not have which therefor gives me consistent reason to do research on topics that I might not have thought of previously. I hope this has been enough information, if not, I will expand if needed.

Thus s,o can any please supply me with some links or references that could help me gain a better understanding of what I need to do?


Many thanks

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