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Recording sound and sending it in a UDP datagram

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I am trying to record a simple sound bite from a microphone and send it to another computer via a UDP datagram using socket programming. I have all three components developed (the server and client, and the sound recording), and the two main components work independently. I can record the sound and play it back, and I can send text back and forth between client-server, but I don't really know what step to take next to allow the transfer of sound. Can anyone make any suggestions?

I guess it comes down to how is the audio stored, and how that can be placed into the UDP datagram.

AudioCapture:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.sound.sampled.*;

public class AudioCapture01
                        extends JFrame{

  boolean stopCapture = false;
  ByteArrayOutputStream
                 byteArrayOutputStream;
  AudioFormat audioFormat;
  TargetDataLine targetDataLine;
  AudioInputStream audioInputStream;
  SourceDataLine sourceDataLine;

  public static void main(
                        String args[]){
    new AudioCapture01();
  }//end main

  public AudioCapture01(){//constructor
    final JButton captureBtn =
                new JButton("Capture");
    final JButton stopBtn =
                   new JButton("Stop");
    final JButton playBtn =
               new JButton("Playback");

    captureBtn.setEnabled(true);
    stopBtn.setEnabled(false);
    playBtn.setEnabled(false);

    //Register anonymous listeners
    captureBtn.addActionListener(
      new ActionListener(){
        public void actionPerformed(
                        ActionEvent e){
          captureBtn.setEnabled(false);
          stopBtn.setEnabled(true);
          playBtn.setEnabled(false);
          //Capture input data from the
          // microphone until the Stop
          // button is clicked.
          captureAudio();
        }//end actionPerformed
      }//end ActionListener
    );//end addActionListener()
    getContentPane().add(captureBtn);

    stopBtn.addActionListener(
      new ActionListener(){
        public void actionPerformed(
                        ActionEvent e){
          captureBtn.setEnabled(true);
          stopBtn.setEnabled(false);
          playBtn.setEnabled(true);
          //Terminate the capturing of
          // input data from the
          // microphone.
          stopCapture = true;
        }//end actionPerformed
      }//end ActionListener
    );//end addActionListener()
    getContentPane().add(stopBtn);

    playBtn.addActionListener(
      new ActionListener(){
        public void actionPerformed(
                        ActionEvent e){
          //Play back all of the data
          // that was saved during
          // capture.
          playAudio();
        }//end actionPerformed
      }//end ActionListener
    );//end addActionListener()
    getContentPane().add(playBtn);

    getContentPane().setLayout(
                     new FlowLayout());
    setTitle("Capture/Playback Demo");
    setDefaultCloseOperation(
                        EXIT_ON_CLOSE);
    setSize(250,70);
    setVisible(true);
  }//end constructor

  //This method captures audio input
  // from a microphone and saves it in
  // a ByteArrayOutputStream object.
  private void captureAudio(){
    try{
      //Get everything set up for
      // capture
      audioFormat = getAudioFormat();
      DataLine.Info dataLineInfo =
                new DataLine.Info(
                  TargetDataLine.class,
                   audioFormat);
      targetDataLine = (TargetDataLine)
                   AudioSystem.getLine(
                         dataLineInfo);
      targetDataLine.open(audioFormat);
      targetDataLine.start();

      //Create a thread to capture the
      // microphone data and start it
      // running.  It will run until
      // the Stop button is clicked.
      Thread captureThread =
                new Thread(
                  new CaptureThread());
      captureThread.start();
    } catch (Exception e) {
      System.out.println(e);
      System.exit(0);
    }//end catch
  }//end captureAudio method

  //This method plays back the audio
  // data that has been saved in the
  // ByteArrayOutputStream
  private void playAudio() {
    try{
      //Get everything set up for
      // playback.
      //Get the previously-saved data
      // into a byte array object.
      byte audioData[] =
                 byteArrayOutputStream.
                         toByteArray();
      //Get an input stream on the
      // byte array containing the data
      InputStream byteArrayInputStream
            = new ByteArrayInputStream(
                            audioData);
      AudioFormat audioFormat =
                      getAudioFormat();
      audioInputStream =
        new AudioInputStream(
          byteArrayInputStream,
          audioFormat,
          audioData.length/audioFormat.
                       getFrameSize());
      DataLine.Info dataLineInfo =
                new DataLine.Info(
                  SourceDataLine.class,
                          audioFormat);
      sourceDataLine = (SourceDataLine)
                   AudioSystem.getLine(
                         dataLineInfo);
      sourceDataLine.open(audioFormat);
      sourceDataLine.start();

      //Create a thread to play back
      // the data and start it
      // running.  It will run until
      // all the data has been played
      // back.
      Thread playThread =
          new Thread(new PlayThread());
      playThread.start();
    } catch (Exception e) {
      System.out.println(e);
      System.exit(0);
    }//end catch
  }//end playAudio

  //This method creates and returns an
  // AudioFormat object for a given set
  // of format parameters.  If these
  // parameters don't work well for
  // you, try some of the other
  // allowable parameter values, which
  // are shown in comments following
  // the declarations.
  private AudioFormat getAudioFormat(){
    float sampleRate = 8000.0F;
    //8000,11025,16000,22050,44100
    int sampleSizeInBits = 16;
    //8,16
    int channels = 1;
    //1,2
    boolean signed = true;
    //true,false
    boolean bigEndian = false;
    //true,false
    return new AudioFormat(
                      sampleRate,
                      sampleSizeInBits,
                      channels,
                      signed,
                      bigEndian);
  }//end getAudioFormat
//===================================//

//Inner class to capture data from
// microphone
class CaptureThread extends Thread{
  //An arbitrary-size temporary holding
  // buffer
  byte tempBuffer[] = new byte[10000];
  public void run(){
    byteArrayOutputStream =
           new ByteArrayOutputStream();
    stopCapture = false;
    try{//Loop until stopCapture is set
        // by another thread that
        // services the Stop button.
      while(!stopCapture){
        //Read data from the internal
        // buffer of the data line.
        int cnt = targetDataLine.read(
                    tempBuffer,
                    0,
                    tempBuffer.length);
        if(cnt > 0){
          //Save data in output stream
          // object.
          byteArrayOutputStream.write(
                   tempBuffer, 0, cnt);
        }//end if
      }//end while
      byteArrayOutputStream.close();
    }catch (Exception e) {
      System.out.println(e);
      System.exit(0);
    }//end catch
  }//end run
}//end inner class CaptureThread
//===================================//
//Inner class to play back the data
// that was saved.
class PlayThread extends Thread{
  byte tempBuffer[] = new byte[10000];

  public void run(){
    try{
      int cnt;
      //Keep looping until the input
      // read method returns -1 for
      // empty stream.
      while((cnt = audioInputStream.
        read(tempBuffer, 0,
            tempBuffer.length)) != -1){
        if(cnt > 0){
          //Write data to the internal
          // buffer of the data line
          // where it will be delivered
          // to the speaker.
          sourceDataLine.write(
                   tempBuffer, 0, cnt);
        }//end if
      }//end while
      //Block and wait for internal
      // buffer of the data line to
      // empty.
      sourceDataLine.drain();
      sourceDataLine.close();
    }catch (Exception e) {
      System.out.println(e);
      System.exit(0);
    }//end catch
  }//end run
}//end inner class PlayThread
//===================================//

}//end outer class AudioCapture01.java



Client:
import java.net.* ;

/**
 *  A simple datagram client
 *  Shows how to send and receive UDP packets in Java
 *
 *  @author  P. Tellenbach,  http://www.heimetli.ch
 *  @version V1.00
 */
public class DatagramClient
{
   private final static int PACKETSIZE = 100 ;

   public static void main( String args[] )
   {
      // Check the arguments
      if( args.length != 2 )
      {
         System.out.println( "usage: java DatagramClient host port" ) ;
         return ;
      }

      DatagramSocket socket = null ;

      try
      {
         // Convert the arguments first, to ensure that they are valid
         InetAddress host = InetAddress.getByName( args[0] ) ;
         int port         = Integer.parseInt( args[1] ) ;

         // Construct the socket
         socket = new DatagramSocket() ;

         // Construct the datagram packet
         byte [] data = "Hello Server".getBytes() ;
         DatagramPacket packet = new DatagramPacket( data, data.length, host, port ) ;

         // Send it
         socket.send( packet ) ;

         // Set a receive timeout, 2000 milliseconds
         socket.setSoTimeout( 2000 ) ;

         // Prepare the packet for receive
         packet.setData( new byte[PACKETSIZE] ) ;

         // Wait for a response from the server
         socket.receive( packet ) ;

         // Print the response
         System.out.println( new String(packet.getData()) ) ;
         
      }
      catch( Exception e )
      {
         System.out.println( e ) ;
      }
      finally
      {
         if( socket != null )
            socket.close() ;
      }
   }
}



Server:
import java.net.* ;

/**
 *  A simple datagram server
 *  Shows how to send and receive UDP packets in Java
 *
 *  @author  P. Tellenbach, http://www.heimetli.ch
 *  @version V1.01
 */
public class DatagramServer
{
   private final static int PACKETSIZE = 100 ;

   public static void main( String args[] )
   {
      // Check the arguments
      if( args.length != 1 )
      {
         System.out.println( "usage: DatagramServer port" ) ;
         return ;
      }

      try
      {
         // Convert the argument to ensure that is it valid
         int port = Integer.parseInt( args[0] ) ;

         // Construct the socket
         DatagramSocket socket = new DatagramSocket( port ) ;

         System.out.println( "The server is ready..." ) ;


         for( ;; )
         {
            // Create a packet
            DatagramPacket packet = new DatagramPacket( new byte[PACKETSIZE], PACKETSIZE ) ;

            // Receive a packet (blocking)
            socket.receive( packet ) ;

            // Print the packet
            System.out.println( packet.getAddress() + " " + packet.getPort() + ": " + new String(packet.getData()) ) ;

            // Return the packet to the sender
            socket.send( packet ) ;
        }  
     }
     catch( Exception e )
     {
        System.out.println( e ) ;
     }
  }
}


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