Hi,
So, im trying to create a physics engine from scratch, so I decided to start with a basic 1 dimensional bouncing object, here is what I have so far:
The object falls from height 100, does a crappy bounce to half the height then SHOULD bounce a third then quater etc, but it gets stuck around a fith and bounces up to 20 repeatedly... Also,it is 1:20 in the morning, so I haven't designed this even to slightly obey any physics laws....
If you have any improvement tips, they will be welcomed warmly! But for now, I NEED TO SLEEP!
L99
So, im trying to create a physics engine from scratch, so I decided to start with a basic 1 dimensional bouncing object, here is what I have so far:
#include <iostream>
using namespace std;
float speed = 1;
int mult = 0;
int height2;
int div = 2;
float createObject(float height)
{
height2 = height;
while(height2 > 0)
{
speed = speed + mult;
height2 = height2 - speed;
mult++;
cout << speed << " " << height2 << endl;
}
while(div < 10)
{
speed = 0;
mult = 0;
height2 = 0;
while(height2 < height/div)
{
speed = speed + mult;
height2 = height2 - speed;
mult--;
cout << speed << " " << height2 << endl;
}
speed = 0;
mult = 0;
while(height2 > 0)
{
speed = speed + mult;
height2 = height2 - speed;
mult++;
cout << speed << " " << height2 << endl;
}
div++;
}
}
int main()
{
createObject(100);
}
(Sorry if it doesn't compile on GCC/G++, I'm using sourceLair online...)The object falls from height 100, does a crappy bounce to half the height then SHOULD bounce a third then quater etc, but it gets stuck around a fith and bounces up to 20 repeatedly... Also,it is 1:20 in the morning, so I haven't designed this even to slightly obey any physics laws....
If you have any improvement tips, they will be welcomed warmly! But for now, I NEED TO SLEEP!
L99