Hello - I am new to game development, and have spent quite a while learning c#/xna through books and tutorials. My goal is to make (a really awesome!) 4x space strategy game with some mechanics that will make it special.
Unfortunately, programming is not my strongest suit. I want a tile map (squares for now... maybe hexes if I feel confident about it) very similar to galciv2 or more like Space Empires V (see: http://reviews.cnet.com/pc-games/space-empires-v-pc/4528-9696_7-31518268-1.html)
The tiles need to be transparent and selectable like any standard TBS.
My question is this: What, conceptually, is a map tile? Is it triangles drawn in a trianlgestrip? If so, how to I make it see-through (testing w/ magenta in 3d gave odd results - it was all black). Is it a list of lines? But if so, then how could I make the tile selectable and have properties if it is just lines?
Cheers
Unfortunately, programming is not my strongest suit. I want a tile map (squares for now... maybe hexes if I feel confident about it) very similar to galciv2 or more like Space Empires V (see: http://reviews.cnet.com/pc-games/space-empires-v-pc/4528-9696_7-31518268-1.html)
The tiles need to be transparent and selectable like any standard TBS.
My question is this: What, conceptually, is a map tile? Is it triangles drawn in a trianlgestrip? If so, how to I make it see-through (testing w/ magenta in 3d gave odd results - it was all black). Is it a list of lines? But if so, then how could I make the tile selectable and have properties if it is just lines?
Cheers