Hi,
is it possible to create a custom navigation mesh in XNA?
For this to work I would have to be able to access the vertices/indices of an imported model and modify them in order to convert the tris of the model into quads. Also is it possible to access "edges" between polygons?
So again, is this possible?
Thanks
Robin
is it possible to create a custom navigation mesh in XNA?
For this to work I would have to be able to access the vertices/indices of an imported model and modify them in order to convert the tris of the model into quads. Also is it possible to access "edges" between polygons?
So again, is this possible?
Thanks
Robin