Hi,
I am following the Nick Gravelyn online Tile Engine tutorial and have gotten as far as the TileEditor. When I try to run the game, I am met with an error which reads:
"Field 'TileEditor.Form1.spriteBatch' is never assigned to, and will always have its default value null c:\users\user\documents\visual studio 2010\Projects\TileGame\TileEditor\Form1.cs"
The only thing that is displayed is a white screen with a red X. The code is below.
I cannot figure out what exactly I am doing wrong here, so any advice would be helpful. Thanks.
I am following the Nick Gravelyn online Tile Engine tutorial and have gotten as far as the TileEditor. When I try to run the game, I am met with an error which reads:
"Field 'TileEditor.Form1.spriteBatch' is never assigned to, and will always have its default value null c:\users\user\documents\visual studio 2010\Projects\TileGame\TileEditor\Form1.cs"
The only thing that is displayed is a white screen with a red X. The code is below.
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.GamerServices; using TileEngine; namespace TileEditor { public partial class Form1 : Form { SpriteBatch spriteBatch; Camera camera = new Camera(); TileLayer tileLayer = new TileLayer(new int[,] { { 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 3, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,}, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3,}, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 3,} }); public GraphicsDevice GraphicsDevice { get { return tileDisplay1.GraphicsDevice; } } public Form1() { InitializeComponent(); tileDisplay1.OnInitialize += new EventHandler(tileDisplay1_OnInitialize); tileDisplay1.OnDraw += new EventHandler(tileDisplay1_OnDraw); } public Texture2D Texture2DFromFile(string fileName) { Texture2D texture; FileStream stream = new FileStream(fileName, FileMode.Open); texture = Texture2D.FromStream(GraphicsDevice, stream); stream.Close(); return texture; } void tileDisplay1_OnInitialize(object sender, EventArgs e) { spriteBatch = new SpriteBatch(GraphicsDevice); tileLayer.AddTexture(Texture2DFromFile("Tiles/se_free_dirt_texture")); tileLayer.AddTexture(Texture2DFromFile("Tiles/se_free_grass_texture")); tileLayer.AddTexture(Texture2DFromFile("Tiles/se_free_ground_texture")); tileLayer.AddTexture(Texture2DFromFile("Tiles/se_free_mud_texture")); tileLayer.AddTexture(Texture2DFromFile("Tiles/se_free_road_texture")); } void tileDisplay1_OnDraw(object sender, EventArgs e) { tileLayer.Draw(spriteBatch, camera); } } }
I cannot figure out what exactly I am doing wrong here, so any advice would be helpful. Thanks.