Me and a group of 12 class mates are working on a project and they have decided to use fixed-time-step and I wonder which of these that works best for a turn based game without and physics. We are going to create a simple trading simulator.
From the little that I have read, fixed-time-step is better to use for physics and variable-time-step is better to use for the actual game, but I don't know if this is accurate or not since no source where provided where I could make my own decision on each method.
So could anyone here give me their view on when and how to use these methods I would be very grateful!
If there is no gain from using fixed-time-step in a turn based system without physics, maybe variable time is better to use?
The little I have read is from here: http://gamedev.stackexchange.com/questions/1589/fixed-time-step-vs-variable-time-step
From the little that I have read, fixed-time-step is better to use for physics and variable-time-step is better to use for the actual game, but I don't know if this is accurate or not since no source where provided where I could make my own decision on each method.
So could anyone here give me their view on when and how to use these methods I would be very grateful!
If there is no gain from using fixed-time-step in a turn based system without physics, maybe variable time is better to use?
The little I have read is from here: http://gamedev.stackexchange.com/questions/1589/fixed-time-step-vs-variable-time-step