Hey guy's sorry if i am posting in the wrong section but i have encountered a problem.
I am using Eclipse and when i try to debug my 2D game that i am running, it doesn't do what it should.
I am following a youtube tutorial and i have every piece of code that he has. It is supposed to Display pixels but it's just giving me a blank screen
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This is the video here http://www.youtube.com/watch?v=M_LmW4ExRp0
And here is my Game code -- import java.awt.Canvas;
I am using Eclipse and when i try to debug my 2D game that i am running, it doesn't do what it should.
I am following a youtube tutorial and i have every piece of code that he has. It is supposed to Display pixels but it's just giving me a blank screen
This is the video here http://www.youtube.com/watch?v=M_LmW4ExRp0
And here is my Game code -- import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.util.Random;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int HEIGHT = 120;
public static final int WIDTH = 120;
public static final int SCALE = 3;
public static final String NAME = "My First Game!";
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
Random random = new Random();
private boolean running = false;
public void start() {
running = true;
new Thread(this).start();
}
public void run() {
while (running) {
tick();
render();
}
}
public void stop(){
running = false;
}
public void tick() {
for(int i = 0; i < pixels.length; i++) {
pixels[i] = random.nextInt();
}
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if(bs == null) {
createBufferStrategy(3);
requestFocus();
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0 , 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
game.setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
game.setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
JFrame frame = new JFrame(NAME);
frame.add(game);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(true);
frame.setVisible(true);
}
}