I'm looking into 2D graphics APIs for a simple 2D game, and am wondering whether to use Direct2D or Direct3D (and just use quads).
From what I've read, Direct2D is layered on top of Direct3D anyway, so there wouldn't be any particular overhead in using Direct3D, would there?
Does anyone have any experience here?
From what I've read, Direct2D is layered on top of Direct3D anyway, so there wouldn't be any particular overhead in using Direct3D, would there?
Does anyone have any experience here?