hi all
i need some help i just can't get my code to work. i want to make a main menu using bool to switch from one screen to the other
here is my code
i need some help i just can't get my code to work. i want to make a main menu using bool to switch from one screen to the other
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace test_stat2
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
bool menu;
bool play;
SpriteFont Font;
KeyboardState currentKey;
Texture2D playtext;
Texture2D menutext;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1080;
graphics.PreferredBackBufferHeight = 720;
graphics.ApplyChanges();
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
playtext = Content.Load<Texture2D>("play");
menutext = Content.Load<Texture2D>("menu");
Font = Content.Load<SpriteFont>("font");
menu = true;
play = false;
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (Keyboard.GetState().IsKeyDown(Keys.Escape))
this.Exit();
currentKey = new KeyboardState();
if (menu)
{
if (currentKey.IsKeyDown(Keys.A))
{
menu = false;
play = true;
return;
}
}
else if (play)
{
if(currentKey.IsKeyDown(Keys.S))
{
play = false;
menu = true;
return;
}
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
if(menu)
{
spriteBatch.Draw(menutext, new Rectangle(0, 0, 1080, 720), Color.White);
}
else if (play)
{
spriteBatch.Draw(playtext, new Rectangle(0, 0, 1080, 720), Color.White);
}
spriteBatch.DrawString(Font, " play " + play.ToString() + " menu " + menu.ToString(), new Vector2(30, 400), Color.Red);
spriteBatch.End();
base.Draw(gameTime);
}
}
}