I'm currently working on my first game in XNA. I have a clear understanding of C# but I am still getting used to some minor things with XNA.
The first thing is how would I make simple "wall" collision between 2 entity's.
I already have an extremely simple collision class setup.
I have also used this system to activate an event.
But I want to know, how would I use this to create a simple wall.
My second question is how I update the texture of a rectangle mid-game.
I have a class:
And I reference UpdateSector in the Update void of game1.cs. However I knew it wouldn't be that easy.
Thank you in advance for any help I may get.
I made a blog for friends and people who are interested in my groups first project "Bruce"
http://cameljivegames.blogspot.com.au/
Also sorry if this is annoying to read or I've done something wrong, first post.
The first thing is how would I make simple "wall" collision between 2 entity's.
I already have an extremely simple collision class setup.
namespace Bruce
{
class Collision
{
public Rectangle collisionbox;
public void Setcollision(int width, int height, Vector2 location)
{
collisionbox = new Rectangle((int)location.X, (int)location.Y, width, height);
}
}
}
I have also used this system to activate an event.
public void Update(GameTime gametime, Char_Bruce bruce)
{
base.Update(gametime, Goatspeed, Goatdirection);
UpdateMovement(bruce);
UpdateStatus(bruce);
if (base.collisionbox.collisionbox.Intersects(bruce.collisionbox.collisionbox))
{
bruce.IS_CALLING = true;
}
}
But I want to know, how would I use this to create a simple wall.
My second question is how I update the texture of a rectangle mid-game.
I have a class:
class Load_sector
{
Texture2D background;
Texture2D s00;
Texture2D s10;
int scale = 2;
public Vector2 sector = new Vector2(0,0);
Rectangle source;
public string sectortexture;
public void LoadSectorTextures(ContentManager content)
{
s00 = content.Load<Texture2D>("sector_test");
s10 = content.Load<Texture2D>("test_bg");
}
public void LoadSector(ContentManager content)
{
if (sector.X == 0)
{
if (sector.Y == 0)
{
Collision treeline = new Collision();
treeline.Setcollision(200,600,(new Vector2(400,0)));
background = s00;
}
}
if (sector.X == 1)
{
if (sector.Y == 0)
{
background = s10;
}
}
}
public void LoadContent(ContentManager contentmanager)
{
source = new Rectangle(0, 0, background.Width /* scale*/, background.Height /* scale*/);
}
public void UpdateSector()
{
if (sector.X == 0)
{
if (sector.Y == 0)
{
sectortexture = "sector_test";
}
}
if (sector.X == 1)
{
if (sector.Y == 0)
{
sectortexture = "test_bg";
}
}
}
public void ChangeSector(Char_Bruce bruce, npc_Goat goat)
{
if (bruce.position.Y < 0)
{
sector.X = sector.X + 1;
bruce.position.Y = background.Height - 50;
goat.position.Y = background.Height - 50;
}
}
public void Draw(SpriteBatch spritebatch, Char_Bruce bruce)
{
spritebatch.Draw(background, new Rectangle(0, 0, background.Width, background.Height), Color.White);
}
}
}
And I reference UpdateSector in the Update void of game1.cs. However I knew it wouldn't be that easy.
Thank you in advance for any help I may get.
I made a blog for friends and people who are interested in my groups first project "Bruce"
http://cameljivegames.blogspot.com.au/
Also sorry if this is annoying to read or I've done something wrong, first post.