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using game engine to create a tool for graphicly modeling ecosystems

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I am a computer science major with a minor in biology currently studying at BYU Hawaii. I was thinking how usful it would be for future reserch to have a tool for modeling ecosystems. I want to be able to create individuals of types of species and put them in a created envirment and see how they interact. This involvs some very interesting AI wich is what I am most interested in right now. I am not interested in haveing to start from scratch though especialy where the graphics are concerned. I got the Idea of using a game engine as a springboard for not only the graphics but the entire thing. I have not really played any of the new RTS games like starcraft2 or all the games that have come from the warcraft3 editor. I'm wondering what whould be the most adapted game engine to use? Do you think that something like this could work? The thing is each of the individuals need to be able to think for themselves in the pattern of their species. Also it would need to be flexible so I could test out different attributs acording to what is desired. To make it able to smeiacuratly able to model a real ecosystem it would have to be able to implement some statistics because it would be way to hard to include all the variables of any real ecosystem in any model.
what do you think could a game do this? I have heard that Starcaft 2 has an editor that is really powerful would something like that work?

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