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AI movement in plain Math

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Hi,

Im a sound designer who is creating a Game-Like sound experience. It's programmed in something called Max by Cycling74. My next step is to introduce more movement. When searching for how to make a wandering AI for a game I'm only finding descriptions in code, i want it in formulas and math so that i can implement it, and understand it better.

The "game" is gridbased and functions much like a top down 2D game. There's no walls or anything that you'll have to avoid.

So is there anyone out there who want to help me out here :)

/Me

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