Hi,
Im a sound designer who is creating a Game-Like sound experience. It's programmed in something called Max by Cycling74. My next step is to introduce more movement. When searching for how to make a wandering AI for a game I'm only finding descriptions in code, i want it in formulas and math so that i can implement it, and understand it better.
The "game" is gridbased and functions much like a top down 2D game. There's no walls or anything that you'll have to avoid.
So is there anyone out there who want to help me out here
/Me
Im a sound designer who is creating a Game-Like sound experience. It's programmed in something called Max by Cycling74. My next step is to introduce more movement. When searching for how to make a wandering AI for a game I'm only finding descriptions in code, i want it in formulas and math so that i can implement it, and understand it better.
The "game" is gridbased and functions much like a top down 2D game. There's no walls or anything that you'll have to avoid.
So is there anyone out there who want to help me out here
/Me