i wrote a project using directx11 devices
no shader uses tesselation code .
is there a way i can run this on a dx10 machine.
my main machine died and having to use a laptop which is dx10 , and not want to reprogram a ton of code if i not have to
ID3D11Device* g_pd3dDevice; ID3D11DeviceContext* g_pd3dContext;
no shader uses tesselation code .
is there a way i can run this on a dx10 machine.
my main machine died and having to use a laptop which is dx10 , and not want to reprogram a ton of code if i not have to