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run dx11 code on a dx10 machine?

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i wrote a project using directx11 devices
 ID3D11Device* g_pd3dDevice;
 ID3D11DeviceContext* g_pd3dContext;




no shader uses tesselation code .

is there a way i can run this on a dx10 machine.

my main machine died and having to use a laptop which is dx10 , and not want to reprogram a ton of code if i not have to

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